![]() That said, this review may seem a bit like a manual at times, but my goal here with this review-much like Nintendo’s goal was with Nintendo Land-is to get you to understand the unique opportunities the Wii U GamePad brings to the table. And that’s to get first-day Wii U owners to have the “A-ha!” moment-the realization of how the GamePad interacts with the TV and could very well change the way games are played… maybe even more significantly than motion controls ever did. It does what it sets out to do, though, and it does that very well. But that also means it’s a deeper game, better suited for gamers and not the average Joe or everyday Jane. Nintendo Land is nowhere near as simple or intuitive to use. It’s not going to be a game that is going to draw in casual consumers the same way Wii Sports did six years ago. Let’s get this out of the way: This isn’t Wii Sports. But much more importantly, Nintendo Land-like Wii Sports before it with the Wii-is designed to help new Wii U owners understand the potential uses behind the system’s new GamePad controller. ![]() Nintendo Land takes some of Nintendo’s most recognizable franchises and turns them into fun, slightly bigger than bite-sized mini-games. ![]() Even at $60, this theme park is cheaper than tickets to Disney’s.
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